Quick review

AP Physics 1 Quick Review

High-impact topic boxes for a focused review session before you take the practice test.

1. Position, Displacement, Velocity, and Acceleration

The big idea

Kinematics describes motion without regard to its cause; displacement, velocity, and acceleration are all vectors defined relative to a chosen coordinate system and instant of time.

Must know

Displacement $ x = x_f - x_i$ (not total distance traveled). Average velocity $ v = x/ t$; instantaneous velocity is the slope of the $x$-$t$ graph at a point. Average acceleration $ a = v/ t$; instantaneous acceleration is the slope of the $v$-$t$ graph. Speed is the magnitude of velocity; sign indicates direction along the chosen axis.

Don't confuse

Distance (total path length, always $≥ 0$) vs. displacement (net vector change in position, which can be negative or even zero after motion has occurred).

Exam trap

Treating negative velocity as automatically ``slowing down'' --- a negative velocity only means motion in the negative direction; the object is slowing down only when velocity and acceleration have OPPOSITE signs, and speeding up when they share the SAME sign.

5-second recall

Displacement = net change; compare signs of $v$ and $a$ to know speeding up vs. slowing down.

2. Motion Graphs ($x$-$t$, $v$-$t$, $a$-$t$)

The big idea

The three motion graphs are linked by slope and area: the slope of one graph gives the next, and the area under one graph gives the change in the other.

Must know

Slope of $x$-$t$ graph $=$ velocity; slope of $v$-$t$ graph $=$ acceleration. Area under $v$-$t$ graph $=$ displacement; area under $a$-$t$ graph $=$ change in velocity. A parabolic $x$-$t$ graph indicates constant nonzero acceleration; a horizontal $v$-$t$ graph indicates zero acceleration.

Don't confuse

A $v$-$t$ graph crossing the time axis ($v=0$, object momentarily at rest but may still be accelerating) vs. an $a$-$t$ graph crossing the time axis ($a=0$, an inflection point on the $x$-$t$ graph).

Exam trap

Reading the steepness of a $v$-$t$ graph as ``speed,'' or interpreting a curved $x$-$t$ graph as if it were a $v$-$t$ graph --- always identify which quantity is on each axis before extracting slope or area.

5-second recall

$x$-$t$ slope $→ v$; $v$-$t$ slope $→ a$; $v$-$t$ area $→ x$; $a$-$t$ area $→ v$.

3. Kinematic Equations (Constant Acceleration)

The big idea

For constant acceleration only, four linked equations connect displacement, initial/final velocity, acceleration, and time --- pick the one that omits the variable not given.

Must know

$v = v_0 + at$; $ x = v_0 t + /12 at^2$; $v^2 = v_0^2 + 2a x$; $ x = /v_0+v2t$. These hold only when acceleration is constant in both magnitude and direction over the interval.

Don't confuse

The kinematic ``big four'' equations (valid ONLY for constant acceleration) vs. graphical slope/area methods (needed whenever acceleration changes with time).

Exam trap

Plugging into a kinematic equation across an interval where acceleration changes (e.g., across a bounce, an incline change, or a friction-direction switch) --- always split the motion into separate constant-acceleration segments first.

5-second recall

Big four equations apply only while $a$ is constant --- split the motion at any point $a$ changes.

4. Projectile Motion

The big idea

Projectile motion is two independent 1-D motions happening at once: constant-velocity horizontal motion and constant-acceleration ($g$) vertical motion, linked only by a shared time.

Must know

Horizontal: $v_x = v_x0$ constant; $x = v_x0t$. Vertical: $v_y = v_y0-gt$; $y = v_y0t - /12 gt^2$; $g=9.8\ m/s^2$ downward. At the top of the arc, $v_y=0$ (not $v=0$, unless launched purely vertically). Maximum range (equal launch/landing height) occurs at $45^$.

Don't confuse

Velocity at the peak of the arc (only the vertical component is zero; horizontal component is unchanged) vs. velocity at launch/landing (full vector, both components present).

Exam trap

Using the full initial speed instead of the vertical component $v_0$ in the vertical equations, or reusing a time value solved from a different sub-motion --- always resolve into components first and solve the vertical equation for $t$ before applying it horizontally.

5-second recall

Horizontal $=$ constant velocity; vertical $=$ free fall; time is the only shared link between them.

5. Newton's First and Third Laws

The big idea

Newton's first law defines equilibrium (constant velocity, including rest) as the natural state absent a net force; the third law guarantees every force is paired with an equal, opposite reaction force on a DIFFERENT object.

Must know

First law: if $ F = 0$, an object's velocity does not change. Third law: $ F_A→ B = - F_B→ A$ --- equal magnitude, opposite direction, same force type, acting on two different objects.

Don't confuse

Newton's third-law pairs (act on two DIFFERENT objects, never cancel each other, exist even at rest) vs. balanced forces in equilibrium (act on the SAME object, from different sources, and can sum to zero).

Exam trap

Trying to cancel a third-law pair on a single free-body diagram (e.g., canceling a table's normal force on a book with the book's weight) --- these are two different forces on the SAME object, not a third-law pair; gravity-on-book's true partner is gravity-on-Earth.

5-second recall

3rd-law pairs: same magnitude, opposite direction, different objects, never cancel on one diagram.

6. Newton's Second Law and Free-Body Diagrams

The big idea

A free-body diagram isolates ONE object and shows every external force acting ON it, which is the essential first step to correctly applying $ F = m a$.

Must know

$ F = m a$, applied along each axis separately: $ F_x = ma_x$, $ F_y = ma_y$. Common forces: weight ($F_g=mg$, straight down), normal force ($F_N$, perpendicular to the surface), tension ($F_T$, along a string, pulling away from the object), applied force, and friction (parallel to the surface, opposing relative sliding).

Don't confuse

Mass (intrinsic scalar property, constant everywhere, kg) vs. weight ($F_g=mg$, a force that varies with local gravitational field, N).

Exam trap

Drawing the net force or an internal, non-existent ``force of motion'' on a free-body diagram instead of only the real external forces --- if a force has no identifiable agent (rope, surface, field) touching or pulling on the object, it does not belong on the diagram.

5-second recall

FBD = only real external forces on ONE object; then split $ F=ma$ into $x$ and $y$ separately.

7. Friction (Static and Kinetic)

The big idea

Friction opposes relative sliding (kinetic) or impending sliding (static), and both are proportional to the normal force through a coefficient that depends on the two surfaces in contact.

Must know

Kinetic friction: $f_k = _k F_N$ (fixed once sliding). Static friction: $f_s ≤ _s F_N$, adjusting up to this maximum to prevent sliding --- it is NOT always at its maximum. Typically $_s > _k$ for the same surfaces.

Don't confuse

Static friction (variable, matches the applied force up to $_sF_N$, present with NO relative sliding) vs. kinetic friction (constant at $_kF_N$, present only DURING relative sliding).

Exam trap

Automatically computing friction as $_sF_N$ or $_kF_N$ even when the object is in equilibrium and not on the verge of sliding --- static friction then equals whatever value keeps $ F=0$, which may be less than $_sF_N$.

5-second recall

Kinetic friction is fixed ($_kF_N$); static friction varies, capped at $_sF_N$.

8. Uniform Circular Motion and Centripetal Force

The big idea

An object moving at constant speed in a circle still accelerates because its velocity direction constantly changes; this centripetal acceleration always points toward the circle's center and requires a net inward force.

Must know

$a_c = /v^2r = ^2r$; $F_c = /mv^2r$, directed toward the center. ``Centripetal force'' is not a new force --- it names whichever real net force (tension, gravity, normal force, friction) happens to point toward the center.

Don't confuse

Centripetal force (the real, center-pointing NET force required for circular motion) vs. ``centrifugal force'' (a fictitious outward effect felt only in the rotating, non-inertial frame --- it never appears on an inertial-frame free-body diagram).

Exam trap

Adding a separate outward ``centrifugal force'' arrow to a free-body diagram, or forgetting that at the top of a vertical circle gravity AND normal/tension force both point toward the center and ADD, rather than subtract --- always sum real forces along the radial direction toward the center.

5-second recall

Centripetal force = net inward real force; never add a fictitious outward force to an inertial-frame FBD.

9. Newton's Law of Universal Gravitation

The big idea

Every pair of masses attracts each other with a force that depends on both masses and falls off with the square of the distance between their centers.

Must know

$F_g = /Gm_1m_2r^2$, where $G=6.67×10^-11\ N·m^2/kg^2$ and $r$ is measured center-to-center. Near a planet's surface this reduces to the local gravitational field $g = /GMr^2$, which is why $g$ decreases with altitude and with a planet's radius.

Don't confuse

$g$ (local gravitational field strength, $9.8\ m/s^2$ near Earth's surface, changes with distance) vs. $G$ (the universal gravitational constant, the same everywhere).

Exam trap

Using an object's altitude above the surface instead of its distance from the planet's CENTER in $F_g=Gm_1m_2/r^2$, or doubling $r$ and forgetting the force drops by a factor of 4, not 2 --- $r$ always means center-to-center distance in an inverse-square relationship.

5-second recall

$F_g=Gm_1m_2/r^2$; $r$ = center-to-center; doubling $r$ quarters the force.

10. Springs and Hooke's Law

The big idea

An ideal spring exerts a restoring force directly proportional to its displacement from natural length, always pointing back toward equilibrium.

Must know

$F_s = -kx$ (Hooke's Law), where $k$ is the spring constant (N/m) and $x$ is displacement from the spring's natural (unstretched) length. The negative sign shows the force always opposes the displacement, restoring the spring toward $x=0$.

Don't confuse

Spring force magnitude $kx$ used in $ F=ma$ (a force, in newtons) vs. elastic potential energy $/12kx^2$ (an energy, in joules) --- do not substitute one where the other is required.

Exam trap

Forgetting the restoring direction of $F_s=-kx$ and drawing it the wrong way on a free-body diagram, or measuring $x$ from the wrong origin --- $x$ must be measured from the spring's own natural length, never from the ground or another fixed point.

5-second recall

$F_s=-kx$ always points back toward the spring's natural length --- restoring, not repelling.

11. Work Done by a Force

The big idea

Work measures the energy transferred to or from an object by a force acting over a displacement, and only the force component PARALLEL to the displacement does work.

Must know

$W = Fd$, where $$ is the angle between the force and displacement vectors. Work is a scalar (positive, negative, or zero), measured in joules. $W>0$ if the force has a component along the motion; $W<0$ if it opposes motion; $W=0$ if perpendicular to displacement.

Don't confuse

Work done by one individual force (can be positive, negative, or zero for that force alone) vs. net work (the sum of all individual works, which equals the change in kinetic energy).

Exam trap

Computing $W=Fd$ without the $$ factor for an angled force, or assuming perpendicular-to-motion forces like normal force always do zero work in every scenario --- normal force does zero work on a level floor but can do nonzero work when the direction of motion is not perpendicular to it (e.g., on a curving path).

5-second recall

$W=Fd$ --- only the force component along the direction of motion counts.

12. Kinetic Energy and the Work-Energy Theorem

The big idea

The net work done on an object equals its change in kinetic energy --- this lets you skip force/acceleration analysis entirely when only speeds are needed.

Must know

$KE = /12mv^2$. Work-energy theorem: $W_net = KE = KE_f-KE_i$. This holds for the NET work (the sum of every force's work), not the work of any single force alone.

Don't confuse

The work-energy theorem ($W_net= KE$, always true, involves ALL forces) vs. conservation of mechanical energy ($KE_i+PE_i=KE_f+PE_f$, true only when no non-conservative force does work).

Exam trap

Applying $W_net= KE$ using only ONE force's work (e.g., only gravity) when friction or an applied force also does work --- $W_net$ must include the work of every force acting on the object.

5-second recall

$W_net= KE$ --- always true, but ``net'' means every force's work, summed.

13. Potential Energy (Gravitational and Elastic)

The big idea

Potential energy stores the capacity to do work based on an object's position in a force field (gravity) or a system's configuration (a stretched spring), defined relative to a chosen reference point.

Must know

Gravitational PE (near Earth's surface): $PE_g = mgh$, with $h$ measured above a chosen reference level. Elastic PE: $PE_s = /12kx^2$, with $x$ measured from the spring's natural length. Only CHANGES in $PE$ are physically meaningful; the zero reference is arbitrary.

Don't confuse

$PE_g=mgh$ (linear in $h$, near-surface approximation) vs. $PE_s=/12kx^2$ (quadratic in $x$) --- doubling height doubles gravitational PE, but doubling spring stretch quadruples elastic PE.

Exam trap

Measuring $h$ from an inconsistent reference level between an object's initial and final states (e.g., from the table for $PE_i$ but from the floor for $PE_f$) --- fix ONE reference height and use it throughout the whole problem.

5-second recall

$PE_g=mgh$ (linear in $h$); $PE_s=/12kx^2$ (quadratic in $x$) --- always fix one reference point.

14. Conservation of Mechanical Energy

The big idea

When only conservative forces (gravity, ideal springs) do work on a system, total mechanical energy is conserved; a non-conservative force like friction converts mechanical energy into other forms.

Must know

$KE_i+PE_i = KE_f+PE_f$ when no non-conservative work is done. With friction/applied forces present: $KE_i+PE_i+W_nc = KE_f+PE_f$, where $W_nc$ is typically negative, often $W_nc=-f_kd$ for kinetic friction.

Don't confuse

Conservative forces (gravity, spring force --- work is path-independent, mechanical energy conserved) vs. non-conservative forces (friction, applied pushes --- work is path-dependent, mechanical energy changes).

Exam trap

Applying $KE_i+PE_i=KE_f+PE_f$ on a surface with friction, or assuming energy is simply ``lost'' rather than converted to thermal energy --- always check for friction or an applied force before assuming mechanical energy alone is conserved.

5-second recall

No friction/applied force $→ KE_i+PE_i=KE_f+PE_f$; with friction, subtract $f_kd$ from the total.

15. Power

The big idea

Power is the rate at which energy is transferred or work is done, distinguishing ``how much work'' from ``how fast that work is done.''

Must know

$P = /Wt = / Et$; for a constant force along the direction of motion, instantaneous power $P = Fv$ (or $Fv$ at angle $$). Units: watts (W) $=$ J/s.

Don't confuse

Work (total energy transferred over an entire process, in joules) vs. power (the RATE of that transfer, in watts) --- two engines can do identical total work at very different powers.

Exam trap

Using an object's average velocity when the problem asks for instantaneous power at a specific moment, or vice versa --- $P=Fv$ requires the velocity AT that instant, not the average velocity over the whole trip.

5-second recall

$P=W/t=Fv$ --- power is the rate, not the total amount, of energy transfer.

16. Momentum and Impulse

The big idea

Momentum quantifies ``quantity of motion'' as the product of mass and velocity, and impulse is the mechanism (force acting over time) that changes it.

Must know

$ p = m v$ (a vector, same direction as velocity). Impulse $ J = F t$ (also the area under an $F$-$t$ graph for varying force). Units of both: kg$·$m/s $=$ N$·$s.

Don't confuse

Momentum (a property an object HAS at an instant, $p=mv$) vs. impulse (something DONE TO an object over a time interval, $J=F t$, causing a change in momentum).

Exam trap

Using the maximum or initial force instead of the average force in $J=F t$ for a non-constant force (e.g., a collision) --- for varying force, use the average force over $ t$, or the area under the full $F$-$t$ graph.

5-second recall

$p=mv$ (a snapshot); $J=F t$ (a cause) $= p$ (the effect).

17. Impulse-Momentum Theorem

The big idea

The impulse-momentum theorem is the momentum analog of the work-energy theorem: net impulse on an object equals its change in momentum.

Must know

$ J_net = p = m v_f - m v_i$. This is a vector equation --- direction (sign) matters, especially when velocity reverses, as in a bounce off a wall.

Don't confuse

A bounce (velocity REVERSES, so $ p=m(v_f-(-v_i))=m(v_f+v_i)$, a LARGE impulse) vs. a stop (velocity goes to zero, $ p=-mv_i$, a smaller-magnitude impulse) --- bouncing back requires more impulse than simply stopping.

Exam trap

Forgetting to assign opposite signs to ``before'' and ``after'' velocities when an object reverses direction, which understates $ p$ --- always define a positive direction first and keep every velocity's sign consistent with it.

5-second recall

$J= p$; a full bounce-back changes momentum by roughly DOUBLE a simple stop.

18. Conservation of Momentum

The big idea

In any isolated system (zero net EXTERNAL force), total momentum is conserved even though individual objects' momenta can change dramatically, such as during a collision.

Must know

$ p_i = p_f$, i.e., $m_1v_1i+m_2v_2i = m_1v_1f+m_2v_2f$ for a two-object system, applied along each axis independently. Conservation holds regardless of whether the collision is elastic or inelastic.

Don't confuse

Conservation of momentum (holds in EVERY collision/explosion with no net external force, elastic or not) vs. conservation of kinetic energy (holds ONLY in perfectly elastic collisions).

Exam trap

Ignoring an external force (friction from the ground, an external push) that makes the SYSTEM non-isolated, or applying momentum conservation to just one object instead of the total system --- momentum conservation applies to TOTAL system momentum only when net external force $≈ 0$ during the interaction.

5-second recall

Total system $p$ is always conserved (no net external force); total $KE$ is conserved ONLY if elastic.

19. Elastic vs. Inelastic Collisions and Center of Mass

The big idea

Collisions are classified by whether kinetic energy is conserved, and a system's center of mass moves at constant velocity throughout any collision, since internal forces cannot change total momentum.

Must know

Elastic: momentum AND kinetic energy conserved. Inelastic: momentum conserved, kinetic energy is NOT. Perfectly inelastic: objects stick together, $v_f = /m_1v_1i+m_2v_2im_1+m_2$. Center of mass: $x_cm = / m_ix_i m_i$; its velocity is unaffected by internal collision forces.

Don't confuse

Perfectly inelastic (objects stick, maximum kinetic-energy loss for that momentum) vs. ``just inelastic'' (objects separate after colliding but still lose some kinetic energy) --- ``inelastic'' alone does NOT mean the objects stick together.

Exam trap

Assuming kinetic energy is conserved by default, or computing final KE with the wrong combined mass after a perfectly inelastic collision --- always verify the collision type before assuming elastic behavior.

5-second recall

Elastic: $p$ AND $KE$ conserved. Inelastic: only $p$ conserved. Perfectly inelastic: objects stick, one common $v_f$.

20. Torque and Rotational Equilibrium

The big idea

Torque is the rotational analog of force --- it measures a force's effectiveness at causing angular acceleration, depending on the force's magnitude and how far from (and at what angle to) the axis it is applied.

Must know

$ = rF = r_ F$, where $r$ is the distance from the pivot to the point of application and $$ is the angle between $ r$ and $ F$. Rotational equilibrium: $=0$ (combined with $ F=0$ for full static equilibrium). Convention: counterclockwise torques are typically positive.

Don't confuse

The lever arm $r_$ (perpendicular distance from the axis to the LINE OF ACTION of the force) vs. the full distance $r$ to the point of application --- torque uses only the perpendicular/effective component, not simply $rF$.

Exam trap

Forgetting that a force applied AT the pivot ($r=0$) or directed straight through it ($=0^$ or $180^$) produces zero torque, or mixing up clockwise/counterclockwise signs when summing --- assign a consistent positive rotational direction before summing torques.

5-second recall

$=rF$; a force through the pivot, or at the pivot, contributes zero torque.

21. Moment of Inertia

The big idea

Moment of inertia is the rotational analog of mass --- it measures resistance to angular acceleration, and unlike mass, it depends on HOW that mass is distributed relative to the axis of rotation.

Must know

$I = m_ir_i^2$ for point masses; common rigid-body results (given on the AP equation sheet): solid disk/cylinder about center, $I=/12MR^2$; thin hoop about center, $I=MR^2$; solid sphere, $I=/25MR^2$; thin rod about center, $I=/112ML^2$; thin rod about end, $I=/13ML^2$.

Don't confuse

Mass (resistance to LINEAR acceleration, one fixed number) vs. moment of inertia (resistance to ANGULAR acceleration, changes with the chosen axis, even for the same object).

Exam trap

Using an object's moment of inertia formula for rotation about its CENTER when the problem actually pivots it about a different axis (e.g., a rod pivoted at its end) --- always match the $I$ formula to the axis described in the problem.

5-second recall

$I$ depends on mass distribution AND axis choice --- same object, different axis, different $I$.

22. Rotational Form of Newton's Second Law

The big idea

Just as unbalanced force causes linear acceleration, unbalanced torque causes angular acceleration, with moment of inertia playing the role mass plays in the linear version.

Must know

$_net = I$ (rotational analog of $F_net=ma$). Linear and angular quantities link, for a point at radius $r$ from the axis, via $v=r$ and $a_t=r$ (tangential acceleration).

Don't confuse

$F=ma$ (linear dynamics, uses mass $m$) vs. $=I$ (rotational dynamics, uses moment of inertia $I$) --- never plug torque into $F=ma$ or force into $=I$.

Exam trap

Substituting an object's mass in place of its moment of inertia (or vice versa) when switching between linear and rotational motion, or confusing $$ (rad/s$^2$) with linear acceleration $a$ (m/s$^2$) --- link them only through $a=r$.

5-second recall

$_net=I$ is the rotational twin of $F_net=ma$; link them with $a=r$.

23. Rotational Kinematics

The big idea

Rotational motion with constant angular acceleration follows the exact same equation structure as linear kinematics, with angular variables substituted in.

Must know

$ = _0+ t$; $ = _0t+/12 t^2$; $^2=_0^2+2$. Angular position $$ (rad), angular velocity $$ (rad/s), angular acceleration $$ (rad/s$^2$) are the rotational analogs of $x$, $v$, $a$.

Don't confuse

Angular velocity $$ (the SAME for every point on a rotating rigid body) vs. tangential/linear velocity $v=r$ (DIFFERENT for every point, larger farther from the axis).

Exam trap

Mixing degrees and radians in $$, $$, or $v=r$ --- every rotational kinematic equation and $v=r$ requires angles in RADIANS.

5-second recall

Same 3 equations as linear kinematics, angular symbols swapped in --- always work in radians.

24. Rotational Kinetic Energy and Rolling Motion

The big idea

A rolling object without slipping has both translational and rotational kinetic energy simultaneously, so its total kinetic energy is the sum of both forms.

Must know

$KE_rot = /12I^2$. Rolling without slipping: $KE_total = /12mv_cm^2+/12I^2$, with rolling constraint $v_cm=R$. Comparing equal-mass, equal-radius objects rolling down an incline, the one with SMALLER $I$ (mass concentrated near the axis) accelerates faster.

Don't confuse

Rolling without slipping (static friction acts but does zero work; $v_cm=R$ holds exactly) vs. sliding/skidding (kinetic friction does negative work; $v_cm R$).

Exam trap

Using only $/12mv^2$ for a rolling object, ignoring rotational KE --- a rolling object always arrives slower at the bottom of an incline than a frictionless sliding object of the same mass, because some energy goes into rotation.

5-second recall

Rolling KE $=/12mv^2+/12I^2$; smaller $I$ (compact shape) wins a rolling race down a ramp.

25. Angular Momentum

The big idea

Angular momentum is the rotational analog of linear momentum, quantifying ``quantity of rotational motion'' for a spinning or orbiting object.

Must know

Rigid body rotating about a fixed axis: $L=I$. Point particle: $L=mvr = mv_ r$, using the velocity component perpendicular to $ r$. Units: kg$·$m$^2$/s.

Don't confuse

Angular momentum of a rotating rigid body ($L=I$) vs. angular momentum of a moving point particle about an external axis ($L=mvr$) --- both are called ``angular momentum'' but apply to different physical setups.

Exam trap

Using $L=mvr$ without the $$ factor when velocity is not perpendicular to the position vector from the axis --- only the perpendicular component of velocity (or of $r$) contributes to angular momentum about that axis.

5-second recall

Rigid body: $L=I$. Point particle: $L=mvr$ --- only the perpendicular component counts.

26. Conservation of Angular Momentum

The big idea

When no net external torque acts on a system, its total angular momentum stays constant even as its moment of inertia and angular velocity individually change --- the classic example is a spinning skater pulling in her arms.

Must know

$L_i = L_f ⇒ I_i_i = I_f_f$, when $_net,ext=0$. Because $I$ can change while $L$ stays fixed, $$ must change inversely: pulling mass IN (decreasing $I$) makes $$ INCREASE.

Don't confuse

Conservation of angular momentum ($L$ conserved when $_net,ext=0$, even as $I$ and $$ both change) vs. conservation of linear momentum ($p$ conserved when $F_net,ext=0$) --- two SEPARATE laws that can each hold or fail independently in the same scenario.

Exam trap

Assuming $$ (or rotational KE) is conserved instead of $L$ when a skater changes body shape --- $$ changes precisely BECAUSE $L$, not $$, stays constant; rotational KE actually increases when $I$ decreases, from internal muscular work.

5-second recall

$I_i_i=I_f_f$ (no external torque) --- pull mass in, $I$ drops, $$ rises.

27. Simple Harmonic Motion: Kinematics

The big idea

Simple harmonic motion (SHM) occurs whenever the restoring force (or torque) is directly proportional to displacement from equilibrium and points back toward it, producing sinusoidal position, velocity, and acceleration over time.

Must know

$x(t)=A( t+)$; $v(t)=-A( t+)$; $a(t)=-A^2( t+)=-^2x$. $ = 2 f = /2T$. $|v|$ is maximum at $x=0$; $|a|$ is maximum at $x=± A$.

Don't confuse

Amplitude $A$ (maximum displacement, fixed by initial conditions, does NOT affect the period) vs. angular frequency $$ (set entirely by the system's physical properties, $k/m$ or $g/L$) --- changing amplitude does not change the period in ideal SHM.

Exam trap

Assuming maximum speed occurs at the extremes of motion, or maximum acceleration occurs at equilibrium --- it is the reverse: $v_max$ at $x=0$, $a_max$ at $x=± A$.

5-second recall

$v_max$ at $x=0$; $a_max$ at $x=± A$ --- always opposite ends of the cycle.

28. Springs in SHM

The big idea

A mass on an ideal spring undergoes SHM because Hooke's law force is exactly the restoring-force condition, and the resulting period depends only on mass and spring stiffness --- never on amplitude.

Must know

$T = 2/mk$; $=sqrtk/m$. Total mechanical energy: $E = /12kA^2 = /12mv_max^2$, constant, continuously trading between kinetic and elastic potential energy.

Don't confuse

Period of a mass-spring system ($T=2m/k$, depends on mass) vs. period of a simple pendulum ($T=2L/g$, independent of mass) --- doubling mass on a spring increases its period; doubling mass on a pendulum changes nothing.

Exam trap

Assuming a heavier mass on a spring speeds up the oscillation --- more mass means MORE inertia to overcome, so $T$ increases with $m$, it does not decrease.

5-second recall

Spring: $T=2m/k$ (mass matters). Total energy $E=/12kA^2$, constant throughout the cycle.

29. The Simple Pendulum

The big idea

For small angles, a simple pendulum's restoring force is approximately proportional to its angular displacement, making it approximately simple harmonic with a period that depends only on length and local gravity.

Must know

$T = 2/Lg$, valid only for small angular amplitudes (typically $<15^$). $T$ does NOT depend on mass or (for small angles) on amplitude --- only on length $L$ and gravitational field strength $g$.

Don't confuse

Pendulum period ($T=2L/g$, no mass dependence) vs. spring period ($T=2m/k$, no length/gravity dependence but does depend on mass) --- know which variables each system's period depends on.

Exam trap

Assuming a heavier pendulum bob swings with a different period, or applying $T=2L/g$ at large swing angles where the small-angle approximation breaks down --- period is mass-independent, and the formula loses accuracy at large amplitudes.

5-second recall

Pendulum: $T=2L/g$ --- mass-independent; only $L$ and $g$ matter (small angles only).

30. Density and Pressure

The big idea

Density describes how tightly mass is packed into a volume, while pressure describes how force is distributed over an area --- both are essential to describing how fluids behave and exert forces.

Must know

$ = /mV$ (kg/m$^3$). Pressure: $P = /F_A$ (Pa $=$ N/m$^2$). Pressure at depth $h$ in a static fluid: $P = P_0+ gh$, where $P_0$ is the pressure at the surface.

Don't confuse

Pressure (a scalar, acts equally in ALL directions at a given point, independent of a surface's orientation) vs. force (a vector, depends on the area over which it's distributed, $F=PA$).

Exam trap

Treating pressure as if it only pushes downward like weight, or forgetting that pressure at a given depth is the SAME in every direction --- fluid pressure at a point pushes equally on a surface no matter how that surface is tilted at that depth.

5-second recall

$=m/V$; $P=P_0+ gh$ --- pressure increases with depth and pushes equally in all directions.

31. Pascal's Principle and Buoyancy (Archimedes)

The big idea

Pascal's principle explains how enclosed fluids transmit pressure changes undiminished throughout, enabling hydraulic force multiplication, while Archimedes's principle explains the upward force on submerged or floating objects.

Must know

Pascal's principle: $/F_1A_1 = /F_2A_2$ (pressure is transmitted equally throughout an enclosed fluid). Archimedes's principle: $F_B = _fluidV_displaced g$, always upward, equal to the weight of fluid displaced by the submerged volume.

Don't confuse

Buoyant force (depends on the FLUID's density and the volume DISPLACED, not the object's own density) vs. the object's weight (depends on the object's own mass) --- an object floats when $F_B$ from partial submersion equals its full weight; it sinks when even full submersion cannot generate enough $F_B$.

Exam trap

Using the object's total volume instead of only the SUBMERGED volume for a partially floating object, or using the object's own density instead of the fluid's in the buoyancy formula --- $V_displaced$ is only the submerged portion, and $$ in $F_B= Vg$ is the FLUID's density.

5-second recall

$F_B=_fluidV_displacedg$ (upward) --- use fluid density and submerged volume only, never the object's.

32. Fluids in Motion: The Continuity Equation

The big idea

For an incompressible fluid flowing through a pipe with no leaks, the same volume of fluid must pass every cross-section per second, so the fluid speeds up where the pipe narrows.

Must know

Continuity equation: $A_1v_1 = A_2v_2$ (volume flow rate $Q=Av$ is constant along a tube of flow for an incompressible fluid). A smaller cross-sectional area REQUIRES a larger fluid speed to maintain the same flow rate.

Don't confuse

Volume flow rate $Q=Av$ (constant throughout a single, non-branching, incompressible pipe) vs. fluid speed $v$ (changes inversely with area --- NOT constant along the pipe).

Exam trap

Assuming fluid speed stays the same when a pipe's cross-sectional area changes, or applying $A_1v_1=A_2v_2$ across a branching pipe without summing the flow into every branch --- the continuity equation must account for every opening the fluid can flow through.

5-second recall

$A_1v_1=A_2v_2$ --- narrower pipe $→$ faster flow, same volume rate.

33. Bernoulli's Equation

The big idea

Bernoulli's equation is a statement of energy conservation for an ideal (incompressible, non-viscous) flowing fluid, relating pressure, height, and speed along a streamline.

Must know

$P+ gy+/12 v^2 = constant along a streamline$, i.e., $P_1+ gy_1+/12 v_1^2 = P_2+ gy_2+/12 v_2^2$. At constant height, an increase in fluid speed corresponds to a DECREASE in pressure, and vice versa.

Don't confuse

Bernoulli's equation (an ENERGY relationship for a moving, ideal fluid) vs. the static-fluid equation $P=P_0+ gh$ (a special case of Bernoulli's equation valid only when $v=0$).

Exam trap

Assuming pressure and speed are independent, or that higher speed always means higher pressure --- combined with the continuity equation, Bernoulli's equation shows that where a pipe narrows (higher $v$), pressure must DROP to keep the sum constant.

5-second recall

$P+ gy+/12 v^2=$ const --- faster flow (narrower pipe) means LOWER pressure at the same height.

POWER BOX 1 --- Core Formula Sheet

5-second recall

One formula sheet: kinematics, $F=ma$, energy, momentum, $=I$, SHM, fluids --- know all cold.

POWER BOX 2 --- Pairs Students Always Confuse

5-second recall

When two terms sound alike, ask: vector or scalar? constant or variable? conserved or not?

POWER BOX 3 --- Force Types and How They Behave

5-second recall

Every force on a diagram must trace back to a real agent: gravity, a surface, a rope, a spring, a fluid, or a push/pull.

POWER BOX 4 --- What's Given on the Exam vs. What You Must Know Cold

5-second recall

The sheet gives you equations; it never tells you WHICH one to use or HOW to set up the diagram.

POWER BOX 5 --- Method: Solving a Free-Body-Diagram Force Problem

5-second recall

Isolate $→$ align axes $→$ resolve components $→$ split into $x$/$y$ equations $→$ solve $→$ sanity-check.

POWER BOX 6 --- Exam Format & Question-Type Playbook

5-second recall

42 MCQ (50%, 85 min, single-select) + 4 FRQ --- routines, translation, experiment, qual/quant (50%, 95 min).

POWER BOX 7 --- Pathway: Solving a Conservation-of-Energy Problem, Start to Finish

5-second recall

Define states $→$ fix one reference height $→$ classify forces $→$ write the energy equation $→$ solve $→$ check.

POWER BOX 8 --- Vector Decomposition and Units Emergency Guide

5-second recall

Incline: $mg$ along, $mg$ into --- new tilted axes, and radians for every rotational formula.

POWER BOX 9 --- AP Physics 1 Trap Statements

5-second recall

If a claim ``sounds right'' but skips a condition (mass, angle, direction, elastic vs.\ inelastic), check the condition before trusting it.

POWER BOX 10 --- Final 15-Minute Review

5-second recall

Kinematics $→$ dynamics $→$ energy $→$ momentum $→$ rotation $→$ SHM $→$ fluids --- one connected toolkit, not eight isolated topics.